https://www.jstage.jst.go.jp/article/tvrsj/23/3/23_159/_pdf

  • There is a technique called Redirected Walking that slightly shifts the virtual reality (VR) experience from reality when walking.

    • The shift in the yaw direction (left-right rotation) has been extensively studied.
    • However, there has been less research on the roll direction.
  • The impact of shifting in the roll direction on the trajectory of walking has been discovered.

    • This means that it may affect the curvature manipulation in the yaw direction.
  • It may be possible to achieve more efficient Redirected Walking through viewpoint manipulation in the gradient direction.

  • Thoughts:

    • I recall experiencing something similar to an illusion of rotation in the roll direction at a certain theme park.
      • It was like walking on a bridge inside a swirling tunnel, where my body felt like it was rotating.
      • Although this is not directly related to the research, I wonder what would happen if we created such an illusion in VR.